Characters each have three fighting styles that the player can switch between. MKD continues an innovation first introduced in the previous game, Mortal Kombat: Deadly Alliance. The fighting engine is intricate and well thought out, there is a good variety of creative game modes compared to past games, and the Konquest story mode is the best of any game that includes one. But I instead settled on Deception, released in 2004 and represents what I feel like is the smoothest and most polished of all the pre-2011 era games. I could’ve gone totally modern and picked the series’ 2011 soft reboot that I recently finished. I could’ve gone in a purely classic direction and picked Mortal Kombat II (1993), the first in the series I ever played. Picking a favorite to include on this list was actually very difficult, given that there wasn’t room for two. Its ahead-of-its-time fighting game engine combined with an engaging mythology and storyline have made the games consistently enjoyable for me. Much to my parents’ dismay over the years, I’ve been a big fan of the Mortal Kombat series pretty much ever since it started in 1992.
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